Wednesday, June 30, 2010

After Nearly Four Years, The PS3 Finally Turns A Profit

Thanks to new versions of the hardware and increased sales in the past twelve months, Sony's PlayStation 3 has finally become a profitable machine for the company.

"This year is the first time that we are able to cover the cost of the PlayStation 3", Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida told IGN. "We aren't making huge money from hardware, but we aren't bleeding like we used to."

From the first day of the PS3's release in 2006 until only recently, every console Sony sold was in fact losing it money. Why? Sony were selling the PS3 for less than it cost to make one. It may sound crazy, but it's how Sony (and Microsoft) have done things for years, opting to sell expensive hardware at a loss while hoping to recoup the investment through software sales.

Well played, Sony. It's been a long, tough road. If you want reference on how long and tough it's been, Nintendo have been making a profit on every Wii sold since it launched in 2006.

New Pokemon dated for Japan

Nintendo's unveiled an 18th September release date for Pokemon Black and Pokemon White in Japan.

This is the first new Pokemon for DS - excluding the remake of Gold and Silver (HeartGold and SoulSilver) - for years.

Nitnendo's sticking to a spring 2011 arrival for Black and White in Europe, but importers now have a target to aim for.

There's a brand new (Japanese) video of Pokemon Black and Pokemon White on VG247 to consider.

Tuesday, June 29, 2010

iPhone 4 Review

iPhone 4 Review

How can a flawed iPhone be the best yet? Here's how:

***

I'm at dinner. The waitress is slow to take our order. I don't mind. I reach into my pocket for the iPhone 4. It seems like the fifth time I'm doing this tonight. It's probably the fifteenth.

It's nearly impossible to tell which side is the front. Both are slippery and oleophobic and smudged by fingerprints—flat, delicate and hard. I respond in cursory agreement to whatever it is my wife just said. My mind's too busy concentrating on fingertip sensations, maneuvering so the screen faces the right way when it emerges from its hiding place.

Success. Slide to unlock. One bar again. Once I pull it out of my pocket, the reception returns. I've never seen this issue with the three previous iPhones.

I wait a few seconds as the iPhone's antenna adjusts to freedom from the confines of my pants and hand. Then I realize there wasn't anything I needed to look at. It's a reflex at this point, like John Marston reaching for his gun.

I slide the phone back in my pocket.

* * *

The screen is the first thing I notice, naturally, because it's the one thing I couldn't test when I saw the phone back in April.

Cramming more pixels into a smaller space is the opposite of what Apple did with the iPad, which uses a relatively low amount of pixels in a large space. So why do both displays look so fantastic?

The iPhone 4 has so many more pixels that I can't see them individually with the naked eye. When I try I can just begin to defocus my eyes when the phone comes too close to my face. It's the one thing iPhone 4 users should be proud of, provided they're not one of the unlucky few with yellow spots or white dots.

Then frustration and practicality set in. Why are there more pixels if I can't see more stuff on the screen? Why are there the same same seven rows of text messages and eight rows of items in the iPod app I saw three years ago when there are four times as many pixels? Photos and videos are great, and text is sharp, but UI elements need to be updated. Only having five emails simultaneously visible is a shame on this screen. At least give me the option.

But the display itself is still better. It has more pixels in a smaller space than all the other phones I've ever used. It's sharp. Tiny text is readable, and everything is just better. I take it outside. It's no brighter, or more visible in the sun, but everything looks great. What more could I ask from a screen?

When looking at the screen, I get the same sensation I do when finishing the last slice of ice cream cake: I want more of it. My 30-inch Dell, my 63-inch Samsung and my 27-inch iMac all have more pixels, but my first thought when seeing them was look how big. When I see the iPhone's screen, it was wow, everything is so clear. Now give me bigger and clearer.

* * *

The phone glimmers from the reflectiveness of exposed glass. No more plastic. Much more aluminum. It looks and feels...more breakable.

As something carried around nearly at all times, I understand the need for a case. People drop things. Keys are absentmindedly shoved, thrown and scraped across its surface. Phones need to be set down. But the iPhone is in more danger of being irreparably damaged than its predecessors. Many previously fine resting surfaces are now verboten. A case might now be mandatory.

Yet to acquire a case would admit defeat. This aesthetic—industrial glass and steel—was meant to be the iPhone's public face. It was never supposed to be stifled by plastic to spare it from harm, or wrapped with rubber to shield the antennas from human interference. If the iPhone were meant to have a case, it would ship with a case. Attached. Out of the box.

* * *

Flick. Flick. Twitter. Swipe. Flick. New York Times. Tap. Tap. Email. Maps. Fruit Ninja. Photos. Vuvuzela. Every touch feels more responsive than the 3GS, which was more responsive than the 3G.

Swipe. Swipe. Swipe again. There's a delay from a half-inch dead zone on the side of the phone. When I swipe from that edge, nothing registers. I try the same thing on older phones. Odd, this was there all along, in the 3G and 3GS, but I'm only noticing now because the bezel is gone and it's all glass. There's no barrier to guide me.

* * *

Matt licks me. Or rather, he puts his tongue in front of the front camera in FaceTime. I enjoy it more than I should!

Buchanan sounds clear, our respective AT&T chains thrown off, our faces and voices streaming fluidly over Wi-Fi. Finally, a mass-market video calling device that's going to have enough built-in audience to actually have a chance at success. It's fun. Useful. Futuristic. Easy. My parents could do this. (Until they can't, and have to ask me for help.)

But the secret is that—when he's not licking me—I'm looking Matt right in the eye. The camera and screen are so close that they create the illusion of a camera behind Matt's eyes—so I really feel like we're talking face to face. When Skyping someone on a laptop, they're always looking at me on their screen—away from their webcam.

I say goodbye to Matt. The next time I expect to see his face in a phone conversation will probably be in 2011. Voice is enough for most. He's not my wife.

* * *

On a drive in a car that's not my own to a place I don't recognize, the Nexus One is along for the ride. There's no free, usable and decent turn-by-turn bundled with the iPhone 4.

The alternative? Fifty bucks for an app. I don't have fifty bucks. Not for this shit. Especially not when my normal car has navigation. The iPhone has been capable of turn-by-turn directions since the 3G added a GPS chip. It's time for a better solution—from Apple.

* * *

"Can you show me that video chat thing?"

"I can't. There's no Wi-Fi here."

Frustration? Anger? Embarrassment? None of the above. I feel like I've let someone down.

There was no limitation in Star Trek. Riker didn't have to have a hotspot set up in order to chat from Farpoint Station. James Bond doesn't have to locate a Starbucks to talk to Q. Batman doesn't...Batman doesn't do anything he doesn't want to. Because it was 70 years ago, Dick Tracy had the entire AT&T network all to himself to make video calls.

"But hey, it's got a better screen."

* * *

Sitting on the most intimate of chairs, I watch my own previously uploaded HD YouTube videos, marveling at the display quality. It's downscaled from the video's original quality, but still, I'm impressed.

I get bored and move on, flipping through honeymoon photos and skimming 720p videos taken in Japan, each pixel a tiny fraction of a wonderful memory that was well worth the lousy exchange rate. It makes me wish that I was in Tokyo right now, with their Toto Washlets in every home, office and public facility. But then I wonder, how much space are these bigger photos and videos taking?

Back at my iMac, I check. 3.26GB. The same photos only took up 1.6GB on the 3GS. Videos are a similar story.

We're gonna need a bigger NAND.

* * *

It's not my birthday.

I suggested the birthday song as a quick test for voice quality, because it inherently necessitates changes in tone and pitch. It's a quick song, out of necessity. I'm not sitting through the full eight-and-a-half minute rendition of Won't Get Fooled Again. Though making Rosa do that ten times successively might justify the price of the iPhone 4.

The call quality testing we did matches what I observed in my own use.

My friend seems surprised to hear from me. I haven't called him in a while, usually relying on IM and email, because this is 2010 and we are not old. Many people are getting called with the iPhone 4 today, in the name of science.

More than once my test subjects surprised that I'm switching back and forth between standard hold and speakerphone. The dual-microphone noise cancellation setup makes a huge difference for filtering ambient noises from a speakerphone. But regular calls aren't much better than before, seeing as I'm not surrounded by vuvuzelas.

"Thanks, talk to you later. Bye bye."

I look down, confused. Random buttons have been inadvertently pressed by my face. My face hasn't changed very much since using the 3GS, just days ago. Place this issue among the "to-fix-in-iOS 4.01" pile.

* * *

I keep hearing variations of the same anecdote when discussing iMovie for iPhone 4. "You could barely edit movies on a computer ten years ago."

My head bobs in agreement. Very true. I'm surprised at how quick it is, joining clips, adding themes, making titles and transitions. Exporting? Takes about as long as the clip is, on average resolution.

Then I try uploading a natively shot 720p video to YouTube from the phone. It's tiny! And grainy, even after letting it fully render over a day. And fuzzy, and definitely not 720p. How could this be? Would it be better if I uploaded over Wi-Fi, or emailed it to myself to upload from somewhere else? No. Every one of those options down-converts before sending it off the phone.

I discover that the only way to get the full 720p video from my phone to YouTube is putting it on a computer first. Dreams of shooting HD videos from the field, over that faster HSUPA upload, and not having to do extra post-processing at a computer later have vanished. Why would I edit on iMovie on a phone if I have to dump the resulting file onto a computer to upload at full-resolution anyway?

Is this AT&T's doing again?

* * *

Brian calls me, enthused, and asks me to guess where he is.

"Home."

He hasn't been able to make an iPhone call from his house without it almost immediately dropping for the last year and a half. He's had to resort to getting a Microcell. He tells me he's turned it off.

It's six minutes into the call. The iPhone 4 is smarter, choosing towers that can actually handle calls, rather than just the one with the strongest signal.

"Can you hear me? I can't hear you."

He sounds like he just went into the bathroom, filled his bathtub and dunked himself phone first. Sure, he can make calls now, but something's still keeping the phone from making great calls. After thirty seconds of this, the connection breaks. Maybe we should have used FaceTime.

Update: Actually, the 3gs miraculously has 5 bars in his house now, too. So it seems like a convenient tower change or installation or upgrade may have occurred recently.

* * *

I'm reading a chapter of Shit My Dad Says in bed, trying not to disturb the wife. There's very little eye strain, though I don't know if I could reach the end of the book reading this way. Even for a lover of ebooks, the size of the phone is too small to accurately represent a "book". It requires me to turn the page too often, like some iPad mini parody. Page turns are actually responsive enough to be pleasant.

Added up over a year, I would probably save about seven hours of cumulative time not waiting for book pages to render, apps to load and photos to resize, compared to the 3GS. I can't go back.

Now to find a use for those seven hours.

* * *

Is it too thin? Is it too delicate? I'm afraid of holding it. I never used to be.

I go to play with my bunny. When I pick him up, he squirms as if I'll never let go for all eternity. I try to lower myself to the ground as much as possible before he scratches my arms and jumps out of my hands. He can adjust his body to land on his feet, absorbing most amount of impact in the least damaging areas.

This iPhone cannot. The iPhone 4 is not as drop resistant as a rabbit.

* * *

While the wife's driving the two of us to McDonalds, I take the chance to catch up on email, Twitter, Giz and the latest episode of the Adam Carolla Show, flipping back and forth with fast app switching in iOS 4. Doubling the amount of RAM to 512MB is just like gas expanding to fill a vacuum—programs will find a use for it. Along with the smoother transitions thanks to the faster processor, every flip between programs is fluid. Things are kept fresh, ready for me when I need them.

I try to put down the phone, only to get bored and pick it up at the next red light.

The last time I charged the phone was yesterday morning, and it's already past noon today. 20%—not bad. Better than the 3GS, because the battery is bigger. Still, good thing I turned off Bluetooth.

Another red light. I'm motion sick...possibly going to vomit. But I can't stop playing with the phone.

* * *

It's Friday night. The guy from Hypermac surprises me at my table.

"You're here with your family?"

"Yup! Did you get your iPhone 4?"

He waves takes his out and does the Miss Area Woman local parade wave. I smile.

"Yup."

Three years ago a waitress asked to see my first-generation iPhone. I showed her. Ten minutes went by. She forgot to take my order. I'd forgotten, too, until she walked away.

Tonight's waitress isn't as impressed. "Oh, is that the new iPhone? My boyfriend has the old one. Does this one drop fewer calls? Well, that's good. So what are you having?"

The newness is gone, but that doesn't mean people aren't still excited.

I text Mark and Matt. They both reply within a minute—the fastest I've seen them respond in the last six months. It's clear they were both playing with their phones, or at least, had them in reach.

* * *

I'm taking photos of my food. I don't know why—I've been here before, and I'll come back again. It has more to do with the act of taking the picture than the result, which is that I have a photo of what I'm about to eat. "Remember that," I'll think to myself some months down the line. But I won't. I might not remember how the meal tasted, or what happened, nor do I really need to. There's evidence. Now the evidence is clearer and more saturated, with the better lens and smarter processing. The colors pop. They look more delicious than they do when I was actually there.

I get up real close to shoot macros of my bunny. The camera responds quicker than I'd expect—quicker than other cellphone cams. Sometimes, still, not quick enough. Bunnies are fast.

I get in closer. Autofocus kicks in, rendering orange-tinted shots that I will have to fix later in on my computer. Wish there was white balance.

I get in even closer. The limit's reached, and the shots turn out blurry.

Bunny sniffs the phone.

* * *

Everything is more crisp. I tap out a message and the new keyboard noises make the old 3GS keyboard noises seem muddy. The speakers themselves are more clear as well, but a little softer.

The home screen. The volume buttons. The power button. The screen itself. Everything is crisper, sharper, more angular. All softness is gone. The rounded back, an awkward turtle-shell of necessity, is out. It's hard. It is a hard phone. Thirty times harder than plastic, as the too-often repeated marketing phrase goes. But hard still shatters, as our own intern Ryan saw.

It was designed this way. It's probably a mistake.

* * *

The engineers have lost. The industrial designers have won.

Antenna problems, confirmed by Apple themselves, are the symptom of a problem that goes into the heart of Apple's product process. Right brain won over left brain. We all suffer.

I'm making a call, trying to adjust myself to the phone, holding it at the top instead of the bottom, so as to not jeopardize reception. What happened to Apple's iPad marketing, where the device adjust itself to you? Why am I changing the way I've held cellphones for the last decade to avoid a design issue? It feels foreign. It feels like I might drop my phone.

Then I forget. My hand slips down to the accustomed position, covering up the antenna with meat and sweat and humanity. The call maintains. There's ever-so-slightly more distortion in the voice, but I can still hear the other person fine. I'm lucky to live in one of AT&T's well-covered areas. Those with mediocre reception to begin with see a bigger impact, documented, when they use the death grip.

I'm fiddling with the phone over 3G, flipping through maps, searching Twitter, checking mail. The otherwise zippy phone feels winded. There is no alternative to the death grip when I hold the phone in the left hand and point with the right—that's the only way I can hold the phone.

I don't want to get a case.

* * *

How was my $500 Sanyo camcorder, bought on that trip to Japan, obviated by a 720p cellphone camera? The same way point and shoots and Flip minicams are now being eaten into with the camera that everyone has on them—the one on their phone. And hell, this phone is actually better than most of those single-use devices.

My 1080p Sanyo is fantastic. It has one thousand and eighty pees. Someone even emailed me to ask what camera it was, when I uploaded my own reception problem video. But hell if I ever carry it with me, even if it's only slightly bigger than my fist. There's only room for one fist in each of my pockets, and pocket one is spoken for.

The iPhone will be there. It's the camera that counts, the camera that's with you when you get into a traffic accident, when someone's about to do something stupid, when you're doing something you've never done before.

But I have to decide, do I put more consumable content on my phone, or do I save more of that 32GB for making memories?

* * *

My dad calls. He needs his printer fixed, or he forgot how to log into Gmail, or he had a recurrence of old-person syndrome and entirely forgot how to use a computer. It doesn't matter which.

He asks me about the new iPhone. I recommend he doesn't get it.

"You actually make a lot of phone calls, unlike me. Plus, AT&T is lousy where you are. Plus there's the reception issue, which gets exacerbated* when there's low signal. As for the rest, it's improved in many ways. But stick with what you've got now."**

* I didn't use the word "exacerbated" over the phone.
** Also, this conversation actually occurred in Chinese.

* * *

I surprise, no, shock, my wife with the iPhone flash in the dark. She is not amused. I am. I am a child.

There's now light where there was no light before. Drunken New York bar exploits will be all the clearer now, illuminating various conquests, trophies mounted on Facebook the next morning, all with tiny pupils adjusting to the harsh glare. It's not perfect, but it's better than not having a flash.

I imagine thousands of these damn iPhone flashes at the next basketball game I go to, illuminating all of a full three feet ahead of these people, making the back of the bald guy's head in Row 27 look amazingly clear. Kobe, on the other hand, will still be lit just fine by the fluorescent bulbs of the Staples Center.

* * *

I keep picking up the phone, looking inside, and finding things to do. I want to use it.

I can't go back to the 3GS. The speed, the camera, the screen, the non-humpback, the video chatting. Once you have it, you can't give it up.

But I'm scared. Not of dropping calls because I'm holding it wrong—I don't make a lot of them, and when I do, they're not so critical that I can't call someone back. Plus, I have a Batphone landline and work at home. I'm scared for data. I can never hold the phone naturally because I'm afraid I'm getting a quarter of the speeds I was getting before. Like a parent with a child too lazy or too difficult to live up to his potential, I'm frustrated and confused and sad. You love it too much, and you can't give it up, but something's wrong. So like most, I focus on the good qualities. The speed, the camera, the screen. So what if he throws a tantrum when I hold him wrong? He's my boy.

* * *

Supercard DSTWO ( DS TWO ) + GBA & SNES Emulator For Nintendo DS / DS Lite / DSi / DSi XL + MicroSD 2GB

The Supercard DSTWO, with its beautiful Evolution (EOS) operating system and a powerful on-board processor offers unique and exciting features that you won't find anywhere else. Features such as full GBA emulation, a powerful new GUI, a real-time guide, an integrated auto-patch database, as well as being one of the few flash carts that allows users to upgrade the core firmware. Utilizing the CPU, DSTWO can emulate orginal cartidgecan, pass through and bypass any anti-piracy measures which is the first cart to do so. Most of the games will never need to be patched to run. If you're in the market for a sleek and feature-rich flash cart for the Nintendo DS, DS Lite, DSi or DSi XL, the Supercard DSTWO is the one for you.
Features:
1. RealTime Functions: RealTime Save, RealTime Game guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and TT now)
2. Multi Saves (Up to 4 slot), Easy to backup and restore saves.
4. Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
5. Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
6. Built-in GBA/SNES Emulator.
7. Action Slow Motion (4 levels,).
8. File Management System (Copy, Paste, Cut and Delete, long file name support).
9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
What's included?
• 1 x Supercard TWO Card (Slot-1)
• 1 x Firmware Writer
• 1 x USB micro SD memory card readers/writers
• 1 x microSD 2GB

where to buy:

Supercard DSTWO ( DS TWO ) + GBA & SNES Emulator For Nintendo DS / DS Lite / DSi / DSi XL + MicroSD 2GB

Monday, June 28, 2010

Kane & Lynch 2 beta for Xbox 360

Update: Square Enix has been in touch to tell Eurogamer that PC and PS3 demos are still very much part of the plan.

"There will be news on a Kane & Lynch 2 PS3 and PC demo at a later date," a spokesperson from the publisher told us.

Original story: Square Enix is offering an Xbox Live demo of Kane & Lynch 2: Dog Days to anyone who becomes a friend of the game's official YouTube page.

If you do, you'll be sent a token that can be exchanged for a demo of the campaign, arcade and multiplayer modes.

The demo goes live on 1st July for a limited period of time. These tokens will only be offered to a limited number of people.

Kane & Lynch 2: Dog Days will be released on 27th August on PC, PS3 and Xbox 360.

iPhone 4 Video Sex Chat Services Already Staffing Up

That was quick: Just a few days after Apple's iPhone 4 went on sale— featuring video chat capabilities — the "FaceTime" sex chat services are already starting up.

Here's a Craigslist ad offering a free iPhone 4 and a "very competitive salary" to girls who want to participate (via Clint Ecker).

iPhone 4 FaceTime Video Sex Line Chat - free iPhone 4 (NYC/LI)
Date: 2010-06-27, 12:06PM EDT
Reply to: job-dqsyj-1813619670@craigslist.org [Errors when replying to ads?]

Starting an online interactive pornography firm where woman will use the iphone 4 to video chat with potential customers on a pay as you go basis.
Hours are flexible, pay will increase as the business builds. Woman will receive a free iphone 4 to use as personal time when not working. Woman will talk to potential clients and chat with them and perform various acts as desired by clients. All information will be confidential.

Payment will be based on percentage of sales volume and performance. Potential launch date of the company is 9/1/2010 or based on feedback received.

Woman will receive, as before mentioned, a free cell phone and a very competitive salary.

Please send information and pictures - we would like to launch sooner than 9/1/2010.

* Location: NYC/LI
* Telecommuting is ok.
* This is a part-time job.
* This is a contract job.
* This is at a non-profit organization.
* This is an internship job
* OK for recruiters to contact this job poster.
* Phone calls about this job are ok.
* Please do not contact job poster about other services, products or commercial interests.
PostingID: 1813619670

Friday, June 25, 2010

Report: PlayStation 3 May Also Get Hulu

Reports of Hulu's expansion to consoles appear not to have been greatly exaggerated. The TV and movie service, already pegged to come to the Xbox 360 and iPad, may also be on its way to the PlayStation 3.

According to a report from Bloomberg, Hulu, which carries programming from NBC Universal, Fox and ABC, is coming as a paid subscription service to the PlayStation Network. The LA Times had previously reported that Hulu's subscription plan would carry a $9.95 monthly fee.

Bloomberg's report on Hulu's supposed plans will give PS3 owners "on-demand access to current prime-time television shows." An announcement on the matter is reportedly due next week.

R4i Ultra Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Manufacturer: www.r4ultra.com

R4i Adapter is the newest development in flash cartridge technology for Nintendo DSi. R4i is an adapter so you can use a microSDHC card up to 32GB with your Nintendo DSi which allows you to store a lot more on your DSi and allows you to benefit from all the following features:

  • Watch movies and videos

  • Play music files

  • Browse picture files

  • Read E-Books and much more...


Features:

  • Same size as an original DSi game cartridge

  • Built-in PassMe (NO need for any boot cart./passcard etc.)

  • Uses microSD memory card (Trans Flash) as storage

  • Touch screen control and robust skinning support

  • No battery needed, back up the save file directly into the microSD card

  • Homebrew support , IO lib available on launch

  • Supports WiFi, DS rumble pack and DS browser

  • Boot clean dump images (downloadable from internet)

  • Very simple to use: drag and drop files to the microSD card and play

  • Standard FAT system support

  • Supports different speeds of micro SD cards

  • Supports HC memory cards

  • Upgradable Firmware ( OS / Bios / Kernel )

  • Compatible with the 1.4 firmware-13th Sept 09


Package includes:

  • 1 x R4i Card (Slot-1)

  • 1 x USB memory card reader / writer for micro SD

  • 1 x 2GB Micro SD Card


where to buy:

R4i Ultra Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Thursday, June 24, 2010

SD Cards Get High-Performance Indicators

Shopping for SD cards has gotten a little bit easier, assuming you keep up-to-date on the latest SDXC/SDHC product iconography. Henceforth, products with bus-interface speeds up to 104MBps will carry a UHS-I symbol, while products that allow real-time video recording will have UHS Speed Class 1 symbols. Here's how they look:

SD Cards Get High-Performance IndicatorsHelpful, sure, but if people don't know what those symbols mean—and I'm guessing they won't, at least not for a while—it'll take just as much time to decode as it would to read the product description. Still, though! Progress.
SD ASSOCIATION DEFINES NEW HIGH-SPEED PERFORMANCE OPTIONS
FOR SDXC AND SDHC MEMORY CARDS AND DEVICES

Symbols make it easier for consumers to choose
the best SD memory card to maximize their devices' performance

SAN RAMON, Calif. – June 23, 2010 – The SD Association announced today two new high-speed performance symbols for the fastest SDXC and SDHC devices and memory cards. The first symbol identifies products with bus-interface speeds up to 104 Megabytes per second for greater device performance. The second symbol identifies SD memory cards and products with a performance option allowing real-time video recording.

The sheer variety of high-performing, feature-rich devices has dictated the need for a wide variety of SD memory card speeds and capacities to maximize device performance and meet consumer expectations. With more than 2.5 billion SD memory cards in the market today, the new high-speed performance capabilities will co-exist with earlier SD memory cards still used by consumers, as those cards are still interoperable with the newest host devices. New SD memory cards and devices bearing the following new performance symbols may now begin entering the marketplace:

The new Ultra High Speed (UHS) symbol can be found exclusively on SDXC and SDHC products. SDXC or SDHC products with the UHS-I symbol offer the fastest bus-interface speeds available today, capable of supporting data transfer speeds up to 104 Megabytes per second. UHS-I quadruples the existing maximum possible speed of 25 Megabytes per second. UHS bus interfaces are backwards compatible. SDXC UHS-I and SDHC UHS-I memory cards achieve greatest performance when paired with a UHS-I device and allow consumers to record HD resolution videos, plus perform other simultaneous recording functions.

The new UHS Speed Class symbol can be found exclusively on SDXC UHS-I and SDHC UHS-I products. UHS Speed Class 1 designates SD memory cards and products with a performance option designed to support real-time video recording. This symbol will be found on SDXC UHS-I or SDHC UHS-I memory cards. Consumers can realize the full potential of recording real-time broadcasts and capturing videos using a digital video camera by pairing their devices with UHS Speed Class 1 memory cards.

The existing Speed Class symbols for non-UHS SD, SDHC and SDXC products are Class 2, Class 4, Class 6 and Class 10. They refer to the minimum write speed performance of the memory card. The symbols may be found on memory cards and devices, including video and digital cameras.

For greatest performance, users should pair their devices with the corresponding SD memory card. The Association has created two videos to show best uses for the variety of SD memory cards available today; to view, visit www.sdcard.org/videos. The Association also offers an online resource, www.sdcard.org/cardchoice, for users to explore the variety of SD memory cards types for new and existing devices.

"The world-leading SD memory card standard has increased the value, usefulness and longevity of consumer electronic products by allowing consumers to easily upgrade their devices to meet their needs and budgets," said Paul Ritchie, executive director of the SD Association. "The new high-speed symbols are designed to make it easier for consumers to take advantage of the massive storage and incredible speeds offered in SDXC and SDHC products."



Let's Improve The 3DS!

The 3DS is an impressive piece of kit. It's similar enough to the DS to capitalise on its predecessor's familiarity, but its machined edges and glossy finish give it a more refined look. It's not, however, perfect.

Let's try and make it perfect. And do it properly this time, now that we know what it actually looks like. Since the design we saw at E3 is not guaranteed to be the final finished product - Nintendo can, like it did with the DS, make cosmetic changes - there's room for some tweaks to be made. A nip here, a tuck here, a surprise new feature added at the 11th hour.

What would you like to see from the final 3DS? You can either shoot for realism and suggest superficial changes on things like shell design or colour range (why aren't there more cream consoles?), or you can get greedy like me up top and ask for bigger screens and, more importantly, two thumbsticks.

I'll add the best ones below:

- Removable battery pack
- 3D cameras on the outside and inside of the handheld
- Two analog sticks
- Both screens the same size

Of course, Nintendo in all likelihood won't add anything to the 3DS, or make any big changes. But it's nice to vent sometimes, isn't it?

Tuesday, June 22, 2010

Redsn0w Jailbreak Tool Frees iPhone 3G and iPod Touch 2G Running iOS 4 (Jailbroken Within a Day of First Release )

The current technique was finagled from existing jailbreak software (Pwnagetool, specifically) by msft.guy. On top of this prerelease hack, the iPhone Dev Team is claiming to have an unlock of their own nearly prepped for iOS 4 final, to be released within a month (presumably to coincide with the release of iPhone 4). In other words, come iOS 4's official release, you should be able to jailbreak your handset—or at least your iPhone 3GS. (Nobody's been able to test the exploit on an iPhone 4.
Instructions for trying the current jailbreak, for 3GS only, are available here, but it's probably a bad choice: The final release of the software is set for the end of this month, at which point the jailbreaking process will likely be streamlined (and anointed by the Dev Team), and after which your jailbreak will last longer than a few weeks.

Quotes from the Dev Team:
"
Around an hour ago the new version of the iPhone Operating System (now called ‘iOS’) was released.
iOS 4 is a huge release for Apple with many many changes and those changes offer slick additional features.
These new features are being offered by Apple as a free upgrade to qualifying devices.
We are working hard on a release to our tools that will jailbreak your device (or give you iOS 4 via the jailbreak train) and provide you with a carrier unlock.
Until these tools are released you should hold off on updating your device until we have fully tested our tools with all the relevant devices.
If you rely on hacktivation or a carrier unlock (ultrasn0w) then you should not upgrade until we have fully tested and released our tools.
Don’t be tempted with unofficial PwnageTool/redsn0w bundles or releases, just check here or our team twitterfor real time release information.
Remember, we risk our devices so you don’t have to (but this time anyone who has made a mistake upgrading their baseband firmware should be OK real soon ;) Now! :)
For now, the redsn0w beta release supports only the iPhone3G and iPod Touch 2G at today’s 4.0. It’s still a beta, so you’ll need to let Cydia reorganize, reload, and update after using redsn0w.

Nintendo 3DS Will Launch By March 2011, Final Design Not Confirmed

Nintendo's just confirmed that the Nintendo 3DS will launch in all major markets by March 31, 2011. No word on pricing or who—Japan, Europe, or America—gets to play first. One more thing, the 3DS' design might change. Given the DS and DSi's six-month global rollout window, however, we weren't sure if that applied to the world or just the company's backyard -- sure, we've heard rumors of a UK release in October, but nothing's been confirmed.

Nintendo's Reggie Fils-Aime:
"You know typically, at an E3, our engineers are looking for feedback. You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick. These are things that we're looking to get reaction to, including the overall button placement. When we get all that feedback, then we'll finalize the design"

Nintendo 3DS vs. PSP vs. iPhone

Nintendo 3DS vs. PSP vs. iPhone How does the upcoming Nintendo 3DS compare to the its current competitors, the Sony PSP, the iPhone 3GS? Let's find out!

The original Nintendo DS is thrown in for good measure. Via website HardCoreWare comes these assumptions on how the Nintendo 3DS stacks up:

Graphics Processing Unit


• Nintendo 3DS: DMP Pica 200
• Nintendo DS: Nintendo proprietary
• PSP: Sony proprietary
• iPhone 3GS: powerVR SGX535

Screen Resolution


• Nintendo 3DS: Top screen 400x240 (vertically interlaced for 3D effect, effectively 800x240), bottom screen 320x240
• Nintendo DS: 256x192 (each screen)
• PSP: 480x272
• iPhone 3GS: 480x320

Vertex Performance (Triangles per Second)


• Nintendo 3DS: 30.6 million
• Nintendo DS: 120,000
• PSP: 33 million
• iPhone 3GS: 28 million

Fillrate (Pixels per second)


• Nintendo 3DS: 1.6 billion
• Nintendo DS: 30 million
• PSP: 664 million
• iPhone 3GS: 500 million

The Nintendo 3DS is a big step up power-wise from the Nintendo DS.

The draw for the Nintendo 3DS is ultimately the 3D and what kind of experiences Nintendo can offer. And for current Nintendo DS owners, the graphics will look eye popping. Literally.

How To: Jailbreak Any iPhone, iPod Touch or iPad

How To: Jailbreak Any iPhone, iPod Touch or  iPadSo, you've heard about jailbreaking, and it sounds intriguing. And dangerous. (But mostly just intriguing.) Here's how to hack your iPhone, iPod Touch or iPad—yes, iPad—into an unrestricted, freshly empowered mega-machine.

Jailbreaking: The What and the Why


In buying an iProduct, you're accepting that its fate will be dictated by Apple. They control what kind of apps you install on your device, which of the hardware functions you can exploit to their full potential, and which carrier you can use your iPhone with. They've loosened up on at least one of those fronts in the last year or so, expanding the types of apps available in the App Store, but many—screw that, most—of the same restrictions still apply. Want to install an app that Apple hasn't explicitly approved? Sorry. Want to use an app over 3G that's been designated for Wi-Fi? Nope. Want to tether your phone? Run applications in the background? Change your device theme? Install system-wide gestures? No. Such. Luck.

Enter jailbreaking. In technical terms, to jailbreak is to enable a device to run code, meaning programs or system modifications, that hasn't been sanctioned by Apple. Its roots reach back to a time when there were no apps for iPhone OS, and a clever group of hackers zeroed in on some exploits gave people their first way to install apps on their devices, by way of an underground App Store called Installer. It used to be that you could hack your device simply by visiting a webpage. That was two years ago. Since then, the iPhone and iPod Touch have been given a legit App Store, Apple has closed one security hole after another, and jailbreaking has become alternately more and less difficult, depending which device and software version you have.

But just last week, a Windows and Mac tool called Spirit was released to the world. It's simple, relatively safe, and finally, works on all devices. Every iPod Touch can now be jailbroken to run custom apps. Every iPhone, too. Even the brand new iPad can be hacked. Theming, data tethering, multitasking, console emulation, secret settings, and yes, you filthy thief, even pirated apps: With jailbreak, your iThing is truly yours.

Here's how to jailbreak (or in the case of phones, unlocked) any iPod Touch, iPhone or iPad, using the new Spirit tool. But first, a disclaimer:

When you jailbreak or unlock a device, you're chaining some fundamental aspects of the system software—you know, real low-level stuff. The tools are generally good, and if you follow directions carefully, you should be fine. But if something goes wrong—and there is more than one way this can happen—you can suffer data loss, or even brick your phone. Even worse, Apple claims that jailbreaking voids your warranty. You can restore your device to remove evidence that it ever happened, but if the device goes down while jailbroken, you could well be stuck. In addition, jailbreaking does not jibe with the DMCA, and breaks relate license agreements.

To the point: Follow this guide at your own peril, know that there's risk and be careful. Consult elsewhere if you're nervous, or worry that I've missed something.

How To Jailbreak


The Spirit tool has made the jailbreak fairly simple, but there's still room for error. Step by step:

How To: Jailbreak Any iPhone, iPod Touch or  iPadWhat You Need:
• Spirit Jailbreak Tool (Windows and Mac)
• iTunes 9.x (Latest confirmed working version: 9.1.1)
• iPod cable
• An iPad, iPhone or iPod Touch that a.) Isn't currently jailbroken (obvious, but just in case), b.) is working, i.e. not stuck in a startup loop, or displaying that "Connect to iTunes" screen and c.) is running a device software version 3.1.3 or lower (or in the case of the iPad, version 3.2)

1. Plug your device in, so that it's recognized by iTunes
2. Back up your device to your iTunes library, and sync it. Having the backup handy will allow to you restore your settings in case you need to wipe your device later; syncing everything—including photos, which some users report losing during the jailbreak process—ensures that all the media on your device will remain untouched, or at least restorable.
3. Open the Spirit Jailbreak tool. It will open in a small window, and should display a message like "iPad (3.2) Connected." If not, disconnect and reconnect your device, and open the tool again.
4. Click "Jailbreak"
5. During the jailbreak routine, don't interfere with the device. It's probably better to leave your computer alone as well, to avoid a crash at a critical moment. First, you should see a screen on the device that says "Restore Complete." The device will restart, display a spinning pinwheel icon, and open up a colorful screen like this, with a progress bar:
How To: Jailbreak Any iPhone, iPod Touch or  iPad
Spirit should be done doing its thing in under 30 seconds. Your device should then boot up to your homescreen, as it was before—same background, same apps, same settings. Now you're jailbroken. But there's one more thing:

6. When you restart your device, you'll see a new icon on your homescreen, called Cydia. Open it up. This is your new App Store. Don't worry, the regular App Store still works. Now you've just got another one.
How To: Jailbreak Any iPhone, iPod Touch or  iPad
Cydia will look a bit different on the iPad and iPhone or iPod Touch, but will contain most of the same software.

How To: Jailbreak Any iPhone, iPod Touch or  iPadThe first thing you need to do, though, is click the button that says, "Make my life easier, thanks!"

This will back up your device activation profile (called an SHSH blob) to remote servers, which ensures that you won't lose the ability to jailbreak if you accidentally upgrade your device device software in the future. More on that later.

Regarding Unlocking

Traditionally, unlocking (opening your phone to use with different carriers) and jailbreaking have fallen to the same tools. Since unlocking has become more difficult with later firmwares, the tools have grown apart. Spirit doesn't unlock. If you want to unlock, though, there may be hope.

If you haven't upgraded your iPhone to firmware 3.1.3, or can downgrade to an earlier build, you can use the Pwnage Tool, located here. The process is self-guided and quite similar to using Spirit. Unlocking is a comparatively narrow concern, and can get much more complicated, so I'll leave it at that. More info here.

Anyway, that's it! It's time to explore Cydia.

What to Download


Now that you're jailbroken, it's time to start downloading apps. Here are a handful of must-tries to get you started:
How To: Jailbreak Any iPhone, iPod Touch or  iPad
Backgrounder: Lets you run apps in the background, full stop. Perhaps my top reason to jailbreak, period. The latest version lets you set apps to run in the background with a huge variety of gestures.

Activator: Speaking of gestures, this provides a framework for all kinds of gestures across jailbroken apps. (iPad and iPhone)

Kirikae: A task switcher to be used with Backgrounder. (Think alt+tab) (iPhone)

SBSettings: This opens up a whole slew of settings, accessible at any time via a pop-down system tray. Adjust brightness, toggle Wi-Fi, whatever. (iPad and iPhone)

Cycorder: Lets you take full-motion video with your pre-3GS iPhone. (iPhone)

MyWy: Lets you share your 3G connection with other devices over Wi-Fi. It's paid software, but a trial is available. (iPhone and iPad 3G)

Winterboard: Lets you change themes, and install a lot of interesting modifications to your device's homescreen, including folders, different icon arrangements, widgets and more.

iRealSMS: Lets you send text messages without opening the SMS app. (iPhone)

VoIPOver3G: Tricks apps into thinking they're connected over Wi-Fi, even if they're connected to 3G. (iPhone, iPad 3G)

How To: Jailbreak Any iPhone, iPod Touch or  iPad
Intelliscreen: Puts all kinds of useful information on your lock screen, from weather to email to calendar events. Another paid app, but one that will be worth it to a lot of people. (iPhone)

Console emulators: Do your own searching on this one; there's one for virtually ever console released pre-2000, and many have different approaches to controls, and acquiring games. Some, like those by ZOTDD, actually let you search for and download ROMs from within the app. (iPhone and iPad)

Veency: A VNC server. No, not a client—a server. Control your iPhone from your computer. (iPhone)

Illicit goods: They're there, but I won't tell you how to find them. Pay for your apps! Trying before you buy is only a conscionable excuse if it's actually true.

Some general observations: Right now, a lot of apps haven't been updated for the iPad, so it's worth doing a little Googling to see how they handle the subtle changes in the new OS. That said, most apps do work, although if you experiment enough, you'll eventually get burned and have to restore your OS and start over, losing whatever tweaks you've made in the jailbreak process.

Un-Jailbreaking


If you've decided the jailbreak lifestyle isn't for you, or managed to screw up your device software enough that you want to switch back, it's easy. (Also, if Apple will be handling your device for any reason, you should probably un-jailbreak it. Warranties!)
How To: Jailbreak Any iPhone, iPod Touch or  iPad
All you need is your device's latest firmware file, helpfully linked here.

Oh, and make sure you've backed up—you're going to lose everything.

(This guide only applies to software versions 3.1.3 for the iPhone and iPod Touch, and 3.2 for the iPad. These are the latest versions at the time of posting, and newer software could break compatibility.)

1. Plug your device in, and open iTunes
2. Shift-click (Windows) or Option-click the "Restore" button in your iTunes device summary page. Navigate to the firmware you've downloaded, and restore.
3. Once this is done, iTunes will ask you if you want to set up your device as a new device, or from a previously stored backup. If your goal is to return to a life before jailbreak, you're probably going to want to restore.

And that's it!

FAQ


What are the Downsides?
As mentioned before, there is a real risk of bricking your device, or losing data. But beyond that, there are stability issues with some jailbreak apps, and using apps like Backgrounder can seriously diminish your battery life. Also, flaunting your new found ability to tether your phone by running, say, torrents through your 3G connection is a good way to get in trouble with your carrier.

What about future software upgrades?
Apple's software updates almost always break jailbreak. When they come out, hold off on upgrading until the jailbreak community develops a hack, or an upgrade path. Upgrading to new software versions after a jailbreak often means installing a patched version of the update, specifically for jailbreakers.

Why did I click that "Make My Life Easier" button?
If Apple does thwart jailbreak in its next software update (likely), and you accidentally upgrade, you could be locked out of jailbreaking forever. Seriously! Why? Because as of late, Apple has been cracking down on jailbreakers by forcing their devices to authenticate with official servers every time they're upgraded or downgraded.

What this prevents, specifically, is restoring to older versions of the iPhone/iPad software, which contain the security holes necessary for jailbreaking. By keeping users from downgrading, Apple essentially locks them out of jailbreaking once they've upgraded to an un-jailbreakable OS.

The button you pressed in Cydia remotely saves what's called an SHSH blob, which is the "Go!" signal passed from Apple's servers to your specific device. In the event of a later downgrade, iTunes can be spoofed into thinking that Apple has approving the device's software change, when in fact it's just the Cydia store's servers giving the green light. The downgrade process is something we won't have to worry about until Apple issues another update, after which I'll update this guide. Until then, you can get a rough idea of how this whole thing by reading Saurik's (the guy behind Cydia) blog post on how it works.

Will It Work With OS 4.0?
Surprisingly, yes! OS 4.0 builds seem to respond well to jailbreaking with the Spirit tool. That said, this software is already fairly precarious, so I'm not sure I would risk it. Update: Turns out I was wrong. The Spirit jailbreak tool doesn't yet work on 4.0. They're working on it.

I've never owned and iProduct, and just bought an iPad. Should I do this?
Maybe! Kyle put together a helpful guide for iPadders earlier this week.

In the Event of Emergency, Who Can Help?
Google. But no, seriously, Google. Another great resource is the ModMyi forums, where just about any question you can have has probably already been asked, and answered.

Also, commenters: Help each other out! And be nice.

Special thanks to Saurik, the man behind Cydia, and the indefatigable Comex, for discovering the first userland jailbreak in a loooooooong time. Awesome work, guys. Please add in your experiences in the comments—your feedback is a huge benefit to our Saturday guides. Happy jailbreaking, and have a great weekend!

Monday, June 21, 2010

R4i SDHC Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Manufacturer: www.r4i-sdhc.com

R4i Adapter is the newest development in flash cartridge technology for Nintendo DSi. R4i is an adapter so you can use a microSDHC card up to 32GB with your Nintendo DSi which allows you to store a lot more on your DSi and allows you to benefit from all the following features:

  • Watch movies and videos

  • Play music files

  • Browse picture files

  • Read E-Books and much more...


Features:

  • Same size as an original DSi game cartridge

  • Built-in PassMe (NO need for any boot cart./passcard etc.)

  • Uses microSD memory card (Trans Flash) as storage

  • Touch screen control and robust skinning support

  • No battery needed, back up the save file directly into the microSD card

  • Homebrew support , IO lib available on launch

  • Supports WiFi, DS rumble pack and DS browser

  • Boot clean dump images (downloadable from internet)

  • Very simple to use: drag and drop files to the microSD card and play

  • Standard FAT system support

  • Supports different speeds of micro SD cards

  • Supports HC memory cards

  • Upgradable Firmware ( OS / Bios / Kernel )

  • Compatible with the 1.4 firmware-13th Sept 09


Package includes:

  • 1 x R4i SDHC Card (Slot-1)

  • 1 x USB memory card reader / writerfor micro SD

  • 1 x 2GB Micro SD Card


Where to buy:

R4i SDHC Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Manufacturer: www.r4i-sdhc.com

R4i Adapter is the newest development in flash cartridge technology for Nintendo DSi. R4i is an adapter so you can use a microSDHC card up to 32GB with your Nintendo DSi which allows you to store a lot more on your DSi and allows you to benefit from all the following features:

  • Watch movies and videos

  • Play music files

  • Browse picture files

  • Read E-Books and much more...


Features:

  • Same size as an original DSi game cartridge

  • Built-in PassMe (NO need for any boot cart./passcard etc.)

  • Uses microSD memory card (Trans Flash) as storage

  • Touch screen control and robust skinning support

  • No battery needed, back up the save file directly into the microSD card

  • Homebrew support , IO lib available on launch

  • Supports WiFi, DS rumble pack and DS browser

  • Boot clean dump images (downloadable from internet)

  • Very simple to use: drag and drop files to the microSD card and play

  • Standard FAT system support

  • Supports different speeds of micro SD cards

  • Supports HC memory cards

  • Upgradable Firmware ( OS / Bios / Kernel )

  • Compatible with the 1.4 firmware-13th Sept 09


Package includes:

  • 1 x R4i SDHC Card (Slot-1)

  • 1 x USB memory card reader / writerfor micro SD

  • 1 x 2GB Micro SD Card


Where to buy:

R4i SDHC Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Nintendo 3DS

Here's the thing about Nintendo 3DS: even if it didn't offer 3D, you'd still want one. It's a new DS with hugely improved graphical performance - eclipsing PSP and getting close to Wii - a beautiful widescreen display, and an excellent analogue controller.

Its 3D screen (and camera), however, elevate it from a must-have games machine to a must-have consumer device of any kind. It's not perfect - there's no doubt that there are more flawless ways to view 3D out there. But it works without glasses, in your hands, in any lighting conditions - and works very well. Its simplicity and immediacy are devastating, and in their way make it more exciting and impressive than any other 3D experience you can have.

The screen needs to be viewed absolutely head on - tilt the 3DS just slightly to one side or the other and the image on the lenticular screen suddenly fractures into two shimmering overlays. With a handheld device, obviously, this isn't really a problem, although the machine's motion-sensing controls (which we weren't able to try) will have to be employed with care. There's definitely an optimum distance between your eyes and the screen if you want to view the sharpest 3D image, but you'll find you adopt this automatically without even thinking.

The 3D image has perhaps a little less background depth than the current cutting edge of stereoscopic 3D, but the beauty of 3DS is that the effect is greatly enhanced by the simple fact that you're holding it. Objects in the foreground, suspended between your hands, assume a reality they wouldn't projected on the far side of the room. You feel as though you can touch them.
'Nintendo 3DS' Screenshot 1

The 3D works noticeably better with bright, colourful images (good thing it's a Nintendo machine, then). Dark, high-contrast scenes produce slight "ghosting" - like an imperfect analogue TV signal - that is a bit distracting, although it far from ruins the overall effect.

Nintendo's stroke of genius - the company once again showing its gift for lateral thinking in hardware design - is the 3D slider, allowing you to adjust the strength and depth of the 3D effect. You'll usually want it on full, but the subtler 3D effect with the slider set halfway is surprisingly lovely, and you might want to adjust it a little depending on how far the 3DS is from your face, or on what your own eyes find comfortable. And of course, it means you can turn 3D off altogether. It wouldn't occur to most other technology companies that sometimes you will simply prefer to view images in 2D - but you probably will.

Nintendo has a wide range of very brief 3DS demos to try at E3. Some are video, only one is fully interactive, while most are semi-interactive in-engine trailers and model-viewers. You can also try using the device's 3D camera.

The 3DS' presentation of movies - I watched a trailer for How To Train Your Dragon - is crisp and smooth, but the 3D effect is relatively subtle when compared to graphics generated by the machine itself. These are unbelievable. A Metal Gear Solid trailer following Snake through dense jungle vegetation and across a vertiginous rope bridge was breathtaking.

Another demo had a series of Nintendo models to view which you could pan around using the 3DS' analogue slider. Static scenes from New Super Mario Bros. Wii and Super Mario Galaxy were amazingly solid and tactile - and also happened to demonstrate how easily capable the 3DS is of doing justice to models from Wii games. A statue of Link was, if anything, more richly detailed than that in the Skyward Sword Wii demo running in the same room. But the best of all was an image of Pikmin standing amid tall plants; moving the view around this miniature diorama left me speechless, drawn into the small screen in my hands.

The new Kid Icarus game wasn't playable, but the in-engine trailer made sense of this rather odd - if fan-pleasing - choice of launch game. Fast, into-the-screen flight action is the perfect high-impact demonstration for what 3D can do in games. The only fully playable demo was for Nintendogs. I could interact with a silhouette of the puppy on the touch screen while watching the 3D image above, petting it and throwing a boomerang or tennis ball around a spacious, well-lit room. It was less immediately showy than some of the other demos, but had a profound solidity to it.

The machine's 3D camera is no high-resolution photography tool, but it is a delightful toy. The images produced are a bit fuzzy but it appears to cope well with a range of lighting conditions, and it's hard to imagine the novelty of the 3D effect on the images you snap - or view live with a remarkably good frame rate - wearing off. You can adjust the focus and 3D depth.

As for the hardware itself, the 3DS is almost exactly the same dimensions and weight as a DSi and is instantly familiar to hold. It feels as solidly constructed and ergonomically comfortable as you'd expect of a Nintendo machine. It has bevelled edges and a graphite grey finish that give it a modestly futuristic look, while the top 3D screen and its pure black surround are under a single glossy surface - an iPhone-style presentation that looks great and really makes the image pop.
You could say the analogue slide control was like the PSP's, but that would do it a terrible disservice, frankly. It's the same concept, infinitely better realised. The spring is much looser, the very slightly concave surface holds your thumb well and the positioning is perfect. On the demos that allowed you to use it to rotate models or pan around the scene, it offered precise and smooth control. The d-pad beneath is now a little out of the way - it was under the joint of my (long) thumb - but will be nice to have for menu selection.

The face buttons are exactly similar to a DSi's, while the left and right shoulder buttons are slightly smaller. Between them on the back of the unit is cartridge slot that seems wider than that on previous DS units. The left side of the console has a volume slider and an SD data card slot, the right side a wi-fi switch, and there are Start, Select and Back buttons - under a smooth surface, but slightly raised and clicking when pressed - below the screen. The 3D slider is small and it must be said slightly fiddly, but its positioning on the right of the top screen is very easy to reach. A little green "3D" appears when the effect is turned on.

To hold one is to want one. It might not have the luxurious feel of an Apple product, but through a few subtle design choices Nintendo has produced a device that shares all the friendly and reliable qualities of the DS family whilst adding an edge of technological cool.

And that's before you switch it on and see that screen, and get sucked into the private world suspended in your hands. Is it just a gimmick? Maybe so, but it's a magical, irresistible one, backed up by hardware that would be a great improvement without it, and in a compact and fuss-free form that sails past any other consumer 3D products in terms of accessibility and comfort.

We need to know how much it will cost, of course, but on this showing Nintendo has not only reinforced its dominance of handheld gaming but shot to the front of the queue to own the a burgeoning new entertainment market. Nintendo 3DS is the mass-market 3D device. It's that simple.

Friday, June 18, 2010

Where's Waldo and I Spy For iPad: Worth Seeking Out

Where's Waldo and I Spy For iPad: Worth Seeking OutWhere's Waldo and I Spy are two kids books that work best when they're held right up to the face, just like the iPad. Thankfully, both of them got gorgeous, thoughtful treatments for their newly-available iPad apps.

I Spy: Spooky Mansion, presumably the first in a series of I Spy titles, takes you through a haunted old house, supplying limericks of items to search for and marking them off as you tap them in the scene. All of the panels look beautiful on the iPad, and you're allowed a little pinch-to-zoom action, letting you survey the whole scene or go up-close and flick around in greater detail.

Where's Waldo and I Spy For iPad: Worth Seeking Out

And it's not easy! I spent 5 frustrated minutes looking for the second "shoe" in the Living Room until our helpful intern Jeremiah discovered that it was actually a horseshoe. Tricky tricky.

Likewise, Where's Waldo HD is an app that kids will enjoy and adults will appreciate. Its panels are familiar ones from the original Where's Waldo book, but flicking across them on the iPad, they feel bigger than ever (sadly no pinch-to-zoom here).

On the iPad, the scenes are livened up with the occasional animation, and like I Spy, the app keeps track of your progress as you find and tap Waldo, Wenda, the Wizard, and various other noteworthy happenings in the scene. My only ding: the sizable progress bar at the bottom of the screen can't be turned off in the options, limiting your Waldo World real estate.

Where's Waldo and I Spy For iPad: Worth Seeking Out

Where's Waldo HD's translation for the iPad is a bit more expansive than I Spy's, including a traveler mode with a little Waldo travel narrative, a free explore mode, and a party mode for competitive two-player Waldo searching.

iPhone 4 to Double iPad's RAM With 512MB


Since the launch of the original iPhone, Apple has made efforts to hide some of the actual tech specs of the device from consumers. Apple has never advertised or even published the processor speed or amount of RAM found in the iPhone. Arguably, Apple is trying to shield customers from these technical distractions and instead trying to focus on overall functionality.

More technically inclined customers, however, still love to know what they have to work with. The original iPhone and iPhone 3G contained 128MB of RAM, while the iPhone 3GS was boosted to 256MB of RAM. Similarly, the iPad contains 256MB of RAM. This discrepancy offers a technical explanation why Apple is not supporting iOS 4 features such as multi-tasking on the original and 3G iPhone -- there simply isn't enough RAM.

We have since heard that the upcoming iPhone 4's RAM has again been upgraded. This will bring it to a total of 512MB of RAM, twice as much as the 3GS and iPad. This number actually contradicts tear down photos of a prototype iPhone 4 that was leaked to the internet. An analysis of that prototype device showed it only carried 256MB of RAM. The 512MB figure, however, does agree with a Digitimes report from May 17th that confirmed a 960x640 screen resolution, thinner display, and indeed 512MB of RAM. We had heard that Apple confirmed this 512MB figure during one of the WWDC sessions last week, and have now verified this. The session it was revealed in is now available (Session 147, Advanced Performance Optimization on iPhone OS, pt 2) for registered Apple developers.

The added RAM should help overall performance and multi-tasking on the new iPhone 4. It could also explain why the iMovie App that Apple introduced at WWDC will only run on the iPhone 4. Apple has said iMovie will only run on the iPhone 4 and not the 3GS or even the iPad. It seems conceivable that it actually makes use of the extra RAM offered by the iPhone 4.

Wednesday, June 16, 2010

R4i RTS Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Manufacturer: www.r4rts.cn

R4i Adapter is the newest development in flash cartridge technology for Nintendo DSi. R4i is an adapter so you can use a microSDHC card up to 32GB with your Nintendo DSi which allows you to store a lot more on your DSi and allows you to benefit from all the following features:

  • Watch movies and videos
  • Play music files
  • Browse picture files
  • Read E-Books and much more...

Features:

  • Same size as an original DSi game cartridge
  • Built-in PassMe (NO need for any boot cart./passcard etc.)
  • Uses microSD memory card (Trans Flash) as storage
  • Touch screen control and robust skinning support
  • No battery needed, back up the save file directly into the microSD card
  • Homebrew support , IO lib available on launch
  • Supports WiFi, DS rumble pack and DS browser
  • Boot clean dump images (downloadable from internet)
  • Very simple to use: drag and drop files to the microSD card and play
  • Standard FAT system support
  • Supports different speeds of micro SD cards
  • Supports HC memory cards
  • Upgradable Firmware ( OS / Bios / Kernel )
  • Compatible with the 1.4 firmware-13th Sept 09

Package includes:

  • 1 x R4i RTS Card (Slot-1)
  • 1 x USB memory card reader / writer for micro SD
  • 1 x 2GB Micro SD Card

where to buy:

R4i RTS Card for Nintendo DS / DS Lite / DSi / DSi XL + 2GB Micro SD Memory Card

Additional iMovie iPhone App Details Slip Out

Additional iMovie iPhone App Details Slip  OutWe know the basics about the iMovie iPhone app, but apparently news site TidBITS has uncovered a few additional details through some sources within Apple:


  • iMovie for iPhone will require the iPhone 4, and will not be available for the iPhone 3GS. Handling video and creating real-time transitions needs the power of the iPhone 4's A4 processor.

  • Although the iPad runs the A4 processor, the app won't run on that device. I suspect the app is tailored to the iPhone 4's higher-density screen, and therefore wouldn't work within the iPad's pixel-doubled compatibility mode. (I'd be very surprised if an iMovie for iPad version doesn't appear at some point, possibly with the release of iOS 4 for the iPad in a few months.)

  • Projects edited on the iPhone cannot "currently" be transferred to iMovie on the Mac for further editing; projects stay on the phone. (The edited movies can be exported or synced to iTunes, however.)

  • Video clips can be recorded directly within iMovie for iPhone or come from the Camera Roll (clips previously shot using the phone's built-in camera). Based on how the Camera Roll works, I suspect it may also be possible to work with clips you've shot elsewhere by emailing them from your computer to the iPhone, then saving the attachment to the Camera Roll. The clips would need to be properly formatted as H.264 videos (and without having the software or an iPhone 4 to test, I don't know which specifications that entails).

  • iMovie for iPhone is scheduled to ship 24 June 2010 to coincide with the launch of the iPhone 4.



That's all for now. Guess we'll be waiting nearly two more weeks to find out everything else.

Tuesday, June 15, 2010

I've Got The Whole Google Earth In My iPad App

I've Got The Whole Google Earth In My iPad  AppFor the past twenty minutes I've been looking at my iPad with childlike fascination. My Apple device isn't new to me, nor is Google Earth a recent discovery. But the combination of the two is something beautiful and mesmerizing.

Google Earth is amazing as a native iPad app. It's got a simple-yet-useful interface and takes proper advantage of the device's large screen—all the features of the iPhone app, just better.

What Is MicroSoft Xbox 360 Kinect? A Brief Introduction.

What Is Xbox 360 Kinect? Cameras? IR emitters? Natal? Kinect? Xbox 360? WTF? Give us three minutes. We can explain everything.

Kinect is a camera for Xbox 360...


Let's boil this down to its most simple: Kinect is an Xbox 360 peripheral. Think of it as a webcam on steroids that plugs into the console's USB port that looks like it belongs with a PS3.

...formerly known as Project Natal...


Yes, you've heard "Project Natal" for a year now—and we've covered "Natal" extensively (read this and this if you haven't). That was just the working title. Now, it's called Kinect...which is horribly confusing to those of us who played Nike Kinetic on Sony's EyeToy, right?

...that uses IR to track you in 3D space...


So Kinect is smarter than your average webcam. First, it has excellent sight thanks to its secret trick: spotlighting the room with invisible infrared light. The camera sees you wonderfully thanks to this infrared. And, coupled with some advanced software that will run on the 360, it can track 48 points of your body in realtime for up to two players simultaneously.

...plus some other goodies...


Kinect is equipped with a microphone so you can talk to the 360. Also, it doesn't just see you in IR; it can also film you in full RGB color, recognizing your face to automatically sign you in. And its tilt? Fully motorized to track you! Oohhhh.

...equipped with a interface all its own...


When Kinect is equipped, you'll use a separate menu system than you've known on the 360. It's simpler, ditching tabs for simpler iconography. To load Netflix, you can wave to hit the Netflix button, or you just say "Netflix." Pause by telling it to pause or reaching in the air to grab a virtual pause button.

...and Skype-like chat software called "videokinect"...


Whether your friends are on Xbox Live or Windows Live Messenger, you can video chat with them. But you can also do some other neat stuff, like watch a video together. And as mentioned above, it can track you in realtime thanks to motion sensing and the motorized tilt.

...that's coming this November for an undisclosed price....


November 4th, to be exact. Likely for $150.

...with 15 launch titles...


What Is Xbox 360 Kinect?

...including 6 bundled games at launch...


What Is Xbox 360 Kinect?
The four we heard about:
Kinectimals—think Nintendogs in HD with deadly, endangered species.
Kinect Sports—Microsoft's answer to Wii Sports (with bowling, soccer, ping pong, track & field, boxing and volleyball).
Kinect Joy Ride—a zany racing game that we found fun but a touch loose in terms of controls
Kinect Adventures!—"jump, duck and dodge" as you ride through various obstacle courses (20 in all)

...and a few others available from third parties, too...


Your Shape Fitness Evolved—Ubsisoft fitness game with potential depth and plenty of polish
Dance Central—a hip hop dance game by Harmonix...way more advanced (and potentially embarrassing) than DDR
Star Wars: We don't know much about the upcoming LucasArts Star Wars Kinect title, but it involves lightsabers and cartoonish graphics (but not due until 2011)
Unnamed (Forza?) racing title from Turn 10: It's a realistic racing game from the guys who made Forza that looks more polished than anything else we've seen thus far (due 2011)

...that's not quite perfect as a gaming peripheral...


Kinect is truly impressive in our early hands-ons, no doubt. It can track your full body as you spike a volleyball, or it can just watch your hands as you mime a steering wheel. But there's a perpetual, slight lag. And, in the game demos we've seen and tried, frame rates in even these somewhat simple games can suffer—most probably because Kinect requires the Xbox 360 to process all of its data—there's no internal processor in their final build of the device.

...but has a TON of potential for the living room...


Even if Microsoft never eliminates Kinect's lag, its functionality as an invisible remote is way more enticing than some 200-button universal.

...and is considered to be the "endgame" of the platform.


Microsoft told us last year, Kinect is more than just an attempt to clone the Wiimote. It may very well bridge the gap between the Xbox 360 and the inevitable Xbox 720.

AT&T Sends Out Apologetic Email To iPad Security Breach-ees

41 per cent of you may not be bothered about the AT&T iPad security breach, but for the remaining 59 per cent of Giz readers who were either outraged or slightly laissez faire about it all, this is for you:

The emails were sent out Sunday night to the 114,000 iPad customers whose email addresses were left exposed after what AT&T blamed the "malicious" work of "hackers." Email below:

June 13, 2010
Dear Valued AT&T Customer,
Recently there was an issue that affected some of our customers with AT&T 3G service for iPad resulting in the release of their customer email addresses. I am writing to let you know that no other information was exposed and the matter has been resolved. We apologize for the incident and any inconvenience it may have caused. Rest assured, you can continue to use your AT&T 3G service on your iPad with confidence.
Here's some additional detail:
On June 7 we learned that unauthorized computer "hackers" maliciously exploited a function designed to make your iPad log-in process faster by pre-populating an AT&T authentication page with the email address you used to register your iPad for 3G service. The self-described hackers wrote software code to randomly generate numbers that mimicked serial numbers of the AT&T SIM card for iPad – called the integrated circuit card identification (ICC-ID) – and repeatedly queried an AT&T web address. When a number generated by the hackers matched an actual ICC-ID, the authentication page log-in screen was returned to the hackers with the email address associated with the ICC-ID already populated on the log-in screen.
The hackers deliberately went to great efforts with a random program to extract possible ICC-IDs and capture customer email addresses. They then put together a list of these emails and distributed it for their own publicity.
As soon as we became aware of this situation, we took swift action to prevent any further unauthorized exposure of customer email addresses. Within hours, AT&T disabled the mechanism that automatically populated the email address. Now, the authentication page log-in screen requires the user to enter both their email address and their password.
I want to assure you that the email address and ICC-ID were the only information that was accessible. Your password, account information, the contents of your email, and any other personal information were never at risk. The hackers never had access to AT&T communications or data networks, or your iPad. AT&T 3G service for other mobile devices was not affected.
While the attack was limited to email address and ICC-ID data, we encourage you to be alert to scams that could attempt to use this information to obtain other data or send you unwanted email. You can learn more about phishing by visiting the AT&T website.
AT&T takes your privacy seriously and does not tolerate unauthorized access to its customers' information or company websites. We will cooperate with law enforcement in any investigation of unauthorized system access and to prosecute violators to the fullest extent of the law.
AT&T acted quickly to protect your information – and we promise to keep working around the clock to keep your information safe. Thank you very much for your understanding, and for being an AT&T customer.
Sincerely,
Dorothy Attwood
Senior Vice President, Public Policy and Chief Privacy Officer for AT&T

Monday, June 14, 2010

MW2 Resurgence Pack gets PC/PS3 date

Infinity Ward has announced that Modern Warfare 2's Resurgence Pack will launch for PC and PlayStation 3 on 6th July in the US, with the European PS3 version hitting on 7th July.
Community man Robert Bowling also tweeted that the launches would be accompanied by a double-experience event.
Based on the Xbox Live pricing, the Resurgence Pack is likely to cost the same as its predecessor - $14.99 - when it launches for PC and PS3.
It consists of five multiplayer maps - remakes of Call of Duty 4 maps Strike and Vacant, and three new efforts called Carnival, Trailer Park and Fuel.
Like the Stimulus Package expansion released earlier this year, the Resurgence Pack was exclusive to Xbox Live for 30 days.

Friday, June 11, 2010

3D Animal Crossing on the way?

Rumours are whizzing round the internet that a 3DS version of Animal Crossing will be on show at E3 next week.

Destructoid quotes "sources" as saying Nintendo has been showing a demo of the game to developers and publishers.

Apparently it's launch title for the platform holder's new handheld, and a big reveal is planned for next week - presumably during Nintendo's E3 conference on Tuesday.

Nintendo has declined to comment on the report, so there's no way of knowing whether it's the real deal or whether naughty old Internet Rumours has been up to his old tricks again.

Still, just a few days till we find out. E3 will take place at the Los Angeles Convention Center from 15th - 17th June, and Eurogamer is packing its toothbrush and panicking about whether it has met US immigration's stringent paperwork requirements as we type.

According to our sources, Nintendo has been quietly wooing developers and publishers with a handheld 3D demo of its popular franchise, Animal Crossing. Word has it that the game will be revealed next week as a launch title for Nintendo's handheld. When contacted with a request for comment, Nintendo's response was as expected: "Nintendo does not comment on rumors or speculation."

As a launch title for the 3D, Animal Crossing seems like a fair bet. The DS title, Animal Crossing: Wild World, was a massive success; as of March 2008, Nintendo said the title had sold 9.53 million copies worldwide. The publisher even bundled the game with the Nintendo DS in 2006.

Nintendo's E3 press conference takes place on Tuesday, June 15 at 9am Pacific. We'll be there, so keep your eyes peeled for next week's live coverage of the event.

Thursday, June 10, 2010

Hyper R4i SDHC For Nintendo DS / DS Lite / DSi / DSi XL + MicroSD 2GB

Manufacturer: www.hyper4i.com

R4i Adapter is the newest development in flash cartridge technology for Nintendo DSi. R4i is an adapter so you can use a microSDHC card up to 32GB with your Nintendo DSi which allows you to store a lot more on your DSi and allows you to benefit from all the following features:

* Watch movies and videos
* Play music files
* Browse picture files
* Read E-Books and much more...



DSi Features:

* Same size as an original DSi game cartridge
* Built-in PassMe (NO need for any boot cart./passcard etc.)
* Uses microSD memory card (Trans Flash) as storage
* Touch screen control and robust skinning support
* No battery needed, back up the save file directly into the microSD card
* Homebrew support , IO lib available on launch
* Supports WiFi, DS rumble pack and DS browser
* Boot clean dump images (downloadable from internet)
* Very simple to use: drag and drop files to the microSD card and play
* Standard FAT system support
* Supports different speeds of micro SD cards
* Supports HC memory cards
* Upgradable Firmware ( OS / Bios / Kernel )
* Compatible with the 1.4 Firmware (13. September 09) & 1.5 Firmware



Package includes:

* 1 x R4i Hyper Card (Slot-1)
* 1 x USB memory card reader / writerfor micro SD
* 1 x 2GB Micro SD Card
*

where to buy:

Hyper R4i SDHC For Nintendo DS / DS Lite / DSi / DSi XL + MicroSD 2GB

Jailbroken iPad Plays SNES Super Mario Games with an iPhone as the Controller

iCade - iPad Arcade Cabinet

iPad Arcade Accessory from hm0429 on Vimeo.

Didn't think you needed an iPad? Think again!


When the iPad was announced, we all crammed into a conference room to watch live and drool over every shiny corner and reflecty icon. After the glow of the initial announcement wore off, many of us came to the conclusion that the iPad was actually pretty useless. "It's a giant iPhone!" some said. Others exclaimed, "WTF, no Flash!?". Still, we knew that most Apple fanbots (us included) would have to have one anyway.

Knowing that many of our loyal geeky customers would eventually get their retractable claws on an iPad at some point, we knew we needed to take it to the next level. What cool things could we do with the iPad that you, our lovely geek customers, would squee over? A few brainstorming sessions later, the idea of a MAME cabinet came up and we knew we'd struck gold. How cool would it be to slide your iPad into a desktop-sized arcade cabinet and rock it old school with some Pac-Man or Space Invaders?


Enter the iCade iPad Arcade Cabinet! To use the iCade, gently slide the iPad into the docking cradle. The docking cradle uses a standard 30 pin connector to link the iPad to the professional-grade arcade controls. Once the iPad is in place, launch the iCade App (available free in the App Store April 3rd) and it's game on! We didn't want to take any chances you'd run out of juice during your favorite game, so we included a 10w USB power adapter so you can charge the iPad through any electrical outlet. Now you're all set to make an uninterrupted run on the Dig Dug World Record!

Product Specifications

  • Beautifully retro styled, handcrafted wooden tabletop arcade cabinet and MAME emulator for your otherwise useless iPad
  • Play your favorite arcade games anywhere there's a table
  • Hundreds of games available from various online sources - not included in product!
  • Professional grade arcade stick and microswitch buttons rated for 10,000,000 uses
  • Authentic arcade controls connect to your iPad via a standard 30 pin dock connector
  • One and two player select buttons add authenticity and really work!
  • Integrated 2.1 dolby speakers and subwoofer in cabinet
  • Includes 10w USB power adapter
  • Separate iCade app required to use the cabinet controllers available soon from the App Store
  • Dimensions: 9" wide x 10" deep x 16" high

iPhone 4: The Ultimate Review and Guide

iPhone 4: The Definitive Guide

iPhone 4: The Definitive GuideWe already showed you the new iPhone from every angle, inside and out. Today, Steve Jobs re-revealed it, telling us about the remaining details. Here's the exhaustive guide to all the features of the new iPhone 4.

The design

The hardware design hasn't changed from the one we already knew about. It uses the same materials as the prototype: Black glass and stainless steel rim. It fits with the rest of the Apple product line, from the hard edges to the Dieter-Ramsesque utilitarianism of the iMac and the iPad.

The size is smaller than the previous generation: 34% thinner than the iPhone 3GS. Although it is 3 grams heavier. According to Apple, it's the thinnest smartphone ever. It has split buttons for volume, unlike the current iPhone 3GS, all made in stainless steel.

The stainless steel rim
The stainless steel rim gives the structure to the iPhone, and acts as part of the antenna for 3G and Wi-Fi. In theory, this will greatly increase the reception abilities of the new iPhone 4.

Physical size
The iPhone 4 is 4.5 x 2.31 inches, and 0.37 inches thick. It weighs 4.8 ounces (137 grams).

The hardware

The new big brain
It has an Apple A4 chip inside, just like the iPad. Inside the A4 there are a few interconnected chips: A Cortex-A8 main processor unit—the main brain—paired with a PowerVR SGX 535, which handles the high definition graphics of the new iPhone. These are directly connected with each other and two low-power 128MB DDR SDRAM chips. Since all these components are in the same chip, Apple claims the iPhone 4 can process data more quickly while consuming less battery than before.

The A4 also consumes less power because its sub-components can be switched on and off when they are not needed, shaving watts whenever it's possible.

Battery life
The battery is 16% bigger than the current one. Coupled with the A4 processor and new display, it results in a longer battery life: Apple claims 40% more talk time. Here are their figures:

• Talk over 3G: 7 hours.
• Browsing over 3G: 6 hours.
• Browsing over Wi-Fi: 10 hours.
• Video: 10 hours.
• Music: 40 hours.
• Stand-by: 300 hours.

The display
The 3.5-inch multitouch screen has a resolution of 960 × 640 pixels. Apple calls is the Retina Display, and it has four times as many pixels as the current iPhone 3GS' display. The screen has 326 pixel per inch resolution, a higher definition than your typical magazine, a quality that shows in the screenshot.

iPhone 4: The Definitive Guide

Apple claims that this IPS-based display—the same technology as used in the iPad—also has 800-to-1 contrast ratio which is four times better than the 3GS, with a higher viewing angle.

The apps will take automatic advantage of the increased relative resolution, which mean they will be a lot sharper for text, 3D graphics, and vectorial art. However, developers will need to include higher resolution bitmap images to make the app look perfect.

Like the iPhone 3GS and the iPad, the display has an oleophobic layer that makes it easier to clean.

The main camera
The new iPhone has a bigger sensor for the main camera. It's backlit and has bigger lenses too. Instead of having a higher resolution, however, the sensor maintains the same 5 megapixel count. They are bigger dots, however, so it has a higher ISO—or sensitivity to light. That means that you would be able to take better photos and video in low light conditions, and your pictures will look a lot better.

iPhone 4: The Definitive Guide

The camera also has a LED-based flash, which works both for photographs and video. To focus, both for photographs and video—you just need to tap on the screen.

The video conferencing camera
In the front, there's a video conference camera, with standard VGA resolution. This camera will be used with third-party applications, as well as Apple's own video conference solution.

Gyroscope
The new iPhone 4 has a gyroscope built-in. This means that it can track movement with a very high precision, much higher than the built-in accelerometers in the previous iPhones. It's 3-axis, so it's capable of detecting pitch, roll, and yaw. Couple with the accelerometer, you have 6-axis motion sensing.

Other
• Like the iPad 3GS, the new iPhone uses the new micro-SIM standard.
• It has an additional microphone on the top used for noise cancelation.

The software

iOS4
The new iPhone 4 comes with iOS 4, a new moniker for the iPhone OS. The biggest new feature is, of course, selective multi-tasking, Apple's way to multitask some application features without consuming too many resources and battery power.

iPhone 4: The Definitive Guide

The new iOS 4 supports Apple's Retina display using resolution independence. This means that applications will automatically get scaled for the new resolution, but looking sharper, not pixelated. That includes typography, 2D vector graphics, and 3D graphics. However, developers will have to include higher resolution images for buttons or other screen controls (something that many have already, since this was already exposed in the last WWDC).

Video calling
However, the biggest feature of the new iPhone 4 is probably video calling, thanks to its front camera. Apple calls it FaceTime, and it works iPhone 4 to iPhone 4 over Wi-Fi—at least for 2010. Apple claims that in the future it will be available over 3G.

iPhone 4: The Definitive Guide

The iPhone 4 can use both cameras for video calling, so you can broadcast what is in front of you to another iPhone 4.

iMovie for iPhone
The new iPhone 4 will be able to use a new editing software from Apple: iMovie for iPhone. It comes with 1,500 new features.

iPhone 4: The Definitive Guide

The new iMovie for iPhone works on even 720p high definition. You can use it to cut the video clips, add automatic Ken Burns effects for still images and a music soundtrack taken from your iPhone's tunes. After you are done with your movie, you can export it to 360p, 520p, and 720p.

It's a separate application, however, it doesn't come built-in with the iPhone 4.

iBooks
iBooks will also be available for the new iOS4. Apple claims that the new iPhone 4's 325 pixel-per-inch display will make the books perfectly readable. It will use the same controls as the iBooks application in the iPad.

Price and availability

The Phone 4 will be available in black or white on June 24, and will cost $199 and $299 for 16 and 32GB if you are a new user or you are eligible for an upgrade.

If you are an existing iPhone user, the early upgrade will cost you $399 and $499. Without contract, the iPhone 4 is $599 and $699.